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Digital & BusinessGeneral

UI/UX Design — Full Curriculum

By the end of this programme, learners demonstrate measurable competence in UI/UX Design. Through 5 structured modules, continuous practical exercises, portfolio-building projects, and a culminating assessment, every learner shows visible progress against the objectives below — supported by feedback from their instructor.

01 Performance

By the end of this programme, learners demonstrate measurable competence in UI/UX Design. Through 5 structured modules, continuous practical exercises, portfolio-building projects, and a culminating assessment, every learner shows visible progress against the objectives below — supported by feedback from their instructor.

02 Objectives

  • Understand and confidently apply the ideas covered in "UX Foundations"
  • Understand and confidently apply the ideas covered in "Flows & Wireframes"
  • Understand and confidently apply the ideas covered in "Visual Design for UI"
  • Understand and confidently apply the ideas covered in "Prototyping in Figma"
  • Understand and confidently apply the ideas covered in "Portfolio Project"
  • Complete graded exercises after every module with tutor feedback
  • Produce a final piece of work that demonstrates overall mastery

03 Content

UX Foundations

  • What UX really means
  • User research basics
  • Personas & problem statements

Flows & Wireframes

  • Information architecture
  • User flows
  • Low-fi wireframing

Visual Design for UI

  • Layout & spacing systems
  • Typography & colour in interfaces
  • Components & consistency

Prototyping in Figma

  • Auto-layout mastery
  • Interactive prototypes
  • Usability testing rounds

Portfolio Project

  • End-to-end case study
  • Presentation craft
  • Handoff to developers

04 Knowledge

  • Core terminology and foundational principles of UI/UX Design
  • Essential knowledge areas within UX Foundations
  • Essential knowledge areas within Flows & Wireframes
  • Essential knowledge areas within Visual Design for UI
  • How the different parts of UI/UX Design connect into a coherent whole

05 Skills

  • Hands-on ability: what ux really means
  • Hands-on ability: information architecture
  • Hands-on ability: layout & spacing systems
  • Hands-on ability: auto-layout mastery
  • Hands-on ability: end-to-end case study
  • Independent problem-solving on unfamiliar tasks
  • Presenting completed work clearly and confidently

06 Key Competencies

  • Critical thinking — analysing problems before jumping to solutions
  • Practical execution — finishing real work, not just theory
  • Communication — explaining reasoning and results
  • Digital tool fluency used responsibly and safely
  • Collaboration — giving and receiving useful feedback

07 Values

  • Excellence: doing careful, complete work rather than rushing
  • Integrity: honest effort, original work and truthful reporting
  • Curiosity: asking questions and exploring beyond the lesson
  • Responsibility: safe, ethical use of technology and information
  • Growth mindset: treating mistakes as steps toward mastery

08 Learning Activities

Guided lessons

Interactive teaching sessions covering each module of UI/UX Design with live demonstration and questioning.

Hands-on practice

Supervised individual exercises immediately applying each topic — the majority of contact time.

Mid-programme checkpoint (Visual Design for UI)

A reviewed mini-assessment confirming understanding before progressing.

Capstone experience

An end-of-programme project or assessment integrating all modules, presented for feedback.

09 Teaching & Learning Resources

  • Dynamic Academy course materials and practice sets
  • A laptop or desktop with required free software installed
  • Internet access for research and tool accounts
  • Access to the student portal for announcements, assignments and progress tracking

10 Evaluation Guide

Assessment is continuous, transparent and feedback-driven: - Continuous assessment (quizzes & exercises) — 30% - Practical projects / graded assignments — 40% - Final assessment (project presentation or exam) — 20% - Participation & consistency — 10% Grades are recorded in the student portal. Parents receive progress summaries; learners always receive specific, actionable feedback.

11 Practical Projects

  1. Project 1:Starter project: applied UX Foundations

    A small but complete piece of work using the first module's skills, submitted through the portal.

  2. Project 2:Build-out project: Visual Design for UI

    A more substantial task combining earlier skills with the middle modules.

  3. Project 3:Final showcase project

    A personal project demonstrating full command of UI/UX Design, presented at the end of the programme.

12 Learning Outcomes

  1. Understand users through practical research techniques
  2. Sketch flows and wireframes before pixels
  3. Build interactive prototypes in Figma
  4. Create beautiful, usable interfaces with design systems thinking

13 Course Pathway

Professional upskilling pathway: start with Digital Skills if needed, choose a career track (Data Analysis, Cybersecurity, Digital Marketing, Virtual Assistant, UI/UX Design), deepen with advanced courses, and build a portfolio that supports employment or freelance work.

14 Career & Application Opportunities

Entry-level roles in the chosen specialisationFreelancing & remote work opportunitiesSmall-business digital capabilityFoundation for professional certifications