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Game Development — Full Curriculum

By the end of this programme, learners demonstrate measurable competence in Game Development. Through 4 structured modules, continuous practical exercises, portfolio-building projects, and a culminating assessment, every learner shows visible progress against the objectives below — supported by feedback from their instructor.

01 Performance

By the end of this programme, learners demonstrate measurable competence in Game Development. Through 4 structured modules, continuous practical exercises, portfolio-building projects, and a culminating assessment, every learner shows visible progress against the objectives below — supported by feedback from their instructor.

02 Objectives

  • Understand and confidently apply the ideas covered in "Game Design Thinking"
  • Understand and confidently apply the ideas covered in "Core Programming for Games"
  • Understand and confidently apply the ideas covered in "Physics & Interaction"
  • Understand and confidently apply the ideas covered in "Build & Release"
  • Complete graded exercises after every module with tutor feedback
  • Produce a final piece of work that demonstrates overall mastery

03 Content

Game Design Thinking

  • Anatomy of great games
  • Mechanics, dynamics & aesthetics
  • Planning your first game

Core Programming for Games

  • Game loop concept
  • Sprites & animation
  • Input handling

Physics & Interaction

  • Movement & gravity
  • Collision detection
  • Scoring & lives

Build & Release

  • Levels & progression
  • Sound & polish
  • Sharing your game

04 Knowledge

  • Core terminology and foundational principles of Game Development
  • Essential knowledge areas within Game Design Thinking
  • Essential knowledge areas within Core Programming for Games
  • Essential knowledge areas within Physics & Interaction
  • How the different parts of Game Development connect into a coherent whole

05 Skills

  • Hands-on ability: anatomy of great games
  • Hands-on ability: game loop concept
  • Hands-on ability: movement & gravity
  • Hands-on ability: levels & progression
  • Independent problem-solving on unfamiliar tasks
  • Presenting completed work clearly and confidently

06 Key Competencies

  • Critical thinking — analysing problems before jumping to solutions
  • Practical execution — finishing real work, not just theory
  • Communication — explaining reasoning and results
  • Digital tool fluency used responsibly and safely
  • Collaboration — giving and receiving useful feedback

07 Values

  • Excellence: doing careful, complete work rather than rushing
  • Integrity: honest effort, original work and truthful reporting
  • Curiosity: asking questions and exploring beyond the lesson
  • Responsibility: safe, ethical use of technology and information
  • Growth mindset: treating mistakes as steps toward mastery

08 Learning Activities

Guided lessons

Interactive teaching sessions covering each module of Game Development with live demonstration and questioning.

Hands-on practice

Supervised individual exercises immediately applying each topic — the majority of contact time.

Mid-programme checkpoint (Physics & Interaction)

A reviewed mini-assessment confirming understanding before progressing.

Capstone experience

An end-of-programme project or assessment integrating all modules, presented for feedback.

09 Teaching & Learning Resources

  • Dynamic Academy course materials and practice sets
  • A laptop or desktop with required free software installed
  • Internet access for research and tool accounts
  • Access to the student portal for announcements, assignments and progress tracking

10 Evaluation Guide

Assessment is continuous, transparent and feedback-driven: - Continuous assessment (quizzes & exercises) — 30% - Practical projects / graded assignments — 40% - Final assessment (project presentation or exam) — 20% - Participation & consistency — 10% Grades are recorded in the student portal. Parents receive progress summaries; learners always receive specific, actionable feedback.

11 Practical Projects

  1. Project 1:Starter project: applied Game Design Thinking

    A small but complete piece of work using the first module's skills, submitted through the portal.

  2. Project 2:Build-out project: Physics & Interaction

    A more substantial task combining earlier skills with the middle modules.

  3. Project 3:Final showcase project

    A personal project demonstrating full command of Game Development, presented at the end of the programme.

12 Learning Outcomes

  1. Understand what makes games fun: loops, goals & feedback
  2. Program sprites, movement and collisions
  3. Design levels and difficulty progression
  4. Publish a finished game friends can play

13 Course Pathway

Learners progress through a guided technology ladder at Dynamic Academy: foundations (Digital Skills / HTML & CSS / Python Programming), then specialisation (Web Development, Artificial Intelligence, Robotics, Game Development, UI/UX Design), then advanced practice (Backend Development, AI Chatbot Development). Each stage's final project feeds the next stage's portfolio.

14 Career & Application Opportunities

Software development (junior developer pathways)Technology entrepreneurshipSTEM study at tertiary levelFreelance technical services